Press Information 3: On Hunting Monsters in Workshops, Talks and Shows: The PLAY19 Creative Gaming Festival Program (October 7th, 2019)

Hamburg, October 7th, 2019. In six weeks the PLAY19 – Creative Gaming Festival invites humans and monsters to Hamburg. Here, also this year, the festival will offer an extensive and diverse program at the following venues: Markthalle, Central Library, Freie Akademie der Künste and Barlach Hall K, all within easy walking distance of Hamburg Central Station.

Today, the PLAY19 team provides you an exclusive detailed perspective of the types of events, that from November 14th to 17th revolve around the “Of Monsters and Games” theme.

Sixteen workshops focus on designing and programing of creatures: participants will be able to create their own game controllers in the tradition of Dr. Frankenstein, to assemble monstrous figures consisting of pixels, together with the FUNDUS THEATER to discover monsters in everyday life, or to learn about monsters in video game history in Prof. Dr. Andreas Rauscher’s Monster Hunt workshop. Journalist Dom Schott explains how games can be used to treat inner demons such as depression and trauma. In a performative self-experiment with the director and dramaturge Charlotte Pfeiffer you can even become a monster yourself. In addition, you can learn how to produce your own podcasts from the “Insert-Moin” creators Manuel Fritsch and Michael Cherdchupan.

Artist talks with developers and artists in the games space are at the center of the stage program, which as last year is ably moderated by WASD publisher and BR journalist Christian Schiffer. Besides panel discussions, enough variety is provided on the PLAY stage by LARP workshops or the Machinima Cinema. Those of you who would like to do a presentation can apply for a Speakers’ Corner spot until October 31st with your own contribution on a games related topic.

Artist talks with developers and artists in the games space are at the center of the stage program, which as last year is ably moderated by WASD publisher and BR journalist Christian Schiffer. Besides panel discussions, enough variety is provided on the PLAY stage by LARP workshops or the Machinima Cinema. Those of you who would like to do a presentation can apply for a Speakers’ Corner spot until October 31st with your own contribution on a games related topic.

PLAY19 sets another main focus on advanced education of pedagogical professionals and teachers, for example within the framework of the fostering of literary comprehension with AR an VR in a training session with Prof. Dr. Jan M. Boelmann and Lisa König, or the presentation of the OER platform “Media Literacy with Games” by the Initiative Creative Gaming e.V.

Of course, the Creative Gaming Awards in three categories will also be conferred this year. On November 16th in the Pre-Show Manuel Fritsch and Janina Kozubik (alias OddNina) will introduce the three nominees in the categories Most Creative Game and Most Innovative Newcomer. The nominees will have been selected out of 84 submissions from 17 countries. Who wins will be determined by a high-caliber jury. Festival attendees will also be able to honor their personal favorite game with the Audience Award. Naturally, the exhibition, which is open during the entire Festival, provides ample opportunity to personally tryout numerous innovative games concepts and games.

The program and event schedule, which will continue to be updated up to the Festival opening date, can be found on the official website under http://www.playfestival.de.

Further Information
For questions and photo requests please contact Tina Ziegler
Tel.: 0174-4440454 oder 04523 – 984-1233
tina.ziegler@creative-gaming.eu / www.PLAY19.de

Background
Since 2007 the PLAY Festival has united the areas of media art, discourse and education with the digital game culture. Its primary focus is the creative application of digital games – inventing, building, tinkering, modifying, programming, dancing, discussing – everything is allowed! PLAY19 is the Festival for games lovers, gamers, Indie game developers media artists school children and students, teachers and educators, researchers and people from the Games sector as well as all who want to learn and play digital games.

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