<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PLAY19 &#187; Press Information</title>
	<atom:link href="https://play19.playfestival.de/en/category/presse/pressemeldungen/feed/" rel="self" type="application/rss+xml" />
	<link>https://play19.playfestival.de/en</link>
	<description>Creative Gaming Festival</description>
	<lastBuildDate>Wed, 26 Jan 2022 14:39:13 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.1.42</generator>
	<item>
		<title>Press Information 1: PLAY19 surrenders to monsters in November (May 7th, 2019)</title>
		<link>https://play19.playfestival.de/en/2019/05/07/medieninformation/</link>
		<comments>https://play19.playfestival.de/en/2019/05/07/medieninformation/#comments</comments>
		<pubDate>Tue, 07 May 2019 18:37:25 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Press Information]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3188</guid>
		<description><![CDATA[The international Creative Gaming Festival announces its motto, date and location Hamburg, May, 7th 2019 They lurk under beds, manifest inner fears, block the path with brave warriors or simply [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><strong>The international Creative Gaming Festival announces its motto, date and location</strong></p>
<div style="text-align:justify"><strong>Hamburg, May, 7th 2019</strong> They lurk under beds, manifest inner fears, block the path with brave warriors or simply enjoy eating cookies: monsters can be horrible, fascinating, dreadful and best friends all at the same time. PLAY19, the international Creative Gaming Festival in Hamburg, this year invites its visitors to jointly yield to the monsters. Under the motto “Of Monsters and Games” PLAY19 concerns itself from the 14th to 17th of November with why humans need monsters at all and what different roles monsters play in computer and video games.</p>
<p>Workshops, stage shows, talks, an open development lab and playable games exhibition, among many other formats, make up the most important program components. In both festival venues, the Markthalle and Barlach Halle K, guests can give their fantasy free reign as together they develop monstrous games, discuss the significance of monsters in games, capitulate to the monsters and celebrate together.</p>
<p>“Monsters call for courage”, so Christiane Schwinge, Artistic Director of PLAY19. “And with just this sort of confidence , the PLAY19 team lines up to celebrate with its guests, in exciting and entertaining formats, digital games in culture, society and education. PLAY is a courageous festival: It is subversive and dares to bring together people from the most different of backgrounds. For only together can we face the monsters!”</p>
<p>Once again, the renowned international Creative Gaming Award is part of the festival program. An international jury and the public will recognize the most creative new games. Developers may submit their projects from the 1st to the 30th of June 2019.</p>
<p>In the coming months further details and program points will be revealed. The primary source for current information is our Website under http://www.playfestival.de. PLAY19 cordially invites all enthusiastic gamers to help shape the future of gaming from November 14th to 17th in Hamburg.</p>
<p><strong>Further Information:</strong><br />
For questions and photo requests please contact: Tina Ziegler<br />
Tel.: 0174 444-0454 or (0) 45231-98412-33<br />
tina.ziegler@creative-gaming.eu / www. playfestival.de</p>
<p><strong>Background:</strong><br />
Since 2007 the PLAY Festival has united the areas of media art, discourse and education with the digital game culture. Its primary focus is the creative application of digital games – inventing, building, tinkering, modifying, programming, dancing, discussing – everything is allowed! PLAY19 is the Festival for games lovers, gamers, Indie game developers media artists school children and students, teachers and educators, researchers and people from the Games sector as well as all who want to learn and play digital games.
</div>
<p><a href="http://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/05/PLAY19-PM1_english_final.pdf">Download Press Information 1</a></p>
]]></content:encoded>
			<wfw:commentRss>https://play19.playfestival.de/en/2019/05/07/medieninformation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Press Information 2: From Monster Lab to PLAY Couch: PLAY19 Announces its Program Framework (August 13th, 2019)</title>
		<link>https://play19.playfestival.de/en/2019/08/13/pressemeldung-2-vom-monster-lab-zur-play-couch-play19-gibt-rahmenprogramm-bekannt-13-08-2019/</link>
		<comments>https://play19.playfestival.de/en/2019/08/13/pressemeldung-2-vom-monster-lab-zur-play-couch-play19-gibt-rahmenprogramm-bekannt-13-08-2019/#comments</comments>
		<pubDate>Tue, 13 Aug 2019 16:24:48 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Press Information]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=4240</guid>
		<description><![CDATA[Hamburg, August 13th, 2019. Whether human or monster, this year’s PLAY – Creative Gaming Festival will be celebrated from November 14th through 17th. Today, the festival team provides first glimpses [&#8230;]]]></description>
				<content:encoded><![CDATA[<div style="text-align: justify">
<p><strong>Hamburg, August 13th, 2019.</strong> Whether human or monster, this year’s PLAY – Creative Gaming Festival will be celebrated from November 14th through 17th. Today, the festival team provides first glimpses of the diverse events and program formats that attendees can expect to encounter under the motto “Of Monsters and Games”.</p>
<p>PLAY19’s focus is on the creative application of digital games – inventing, constructing, modifying, programming, dancing, crafting, discussing &#8211; everything is allowed! The Studio of the Future, a large development lab, will this year be turned into the Monster Lab: here at several different stations, visitors can bring monsters to life and playfully experience how digital games are created. One of the stations will offer, in collaboration with the FUNDUS THEATER, the following: modelled on the “Beastie” performance by the artist duo Lone Twin, participants can transform themselves into monsters. On the other hand, those visitors who would rather play with monsters can pick up a gamepad at the PLAY Exhibition and try out the creative new gaming concepts and Indie titles. The most creative gaming ideas and concepts will be recognized during the Creative Gaming Awards event at the conclusion of the festival.  </p>
<p>Things really liven up with Rock &#038; Wrestling. The subcultural trash wrestling show honors PLAY19 with its presence and takes visitors back to the monster wrestling games of the 80’s and 90’s. In the classic tradition of Rampage &#038; Co. characters such as Sailor Boy, Mr. Cheese or Eddie the Iceman present themselves to the audience. As in every year at PLAY19, numerous workshops, impulse lectures, advanced training, artists’ talks, excursions, and last but not least the PLAY Couch with moderator and WASD publisher Christian Schiffer belong to the center pieces of the program.</p>
<p>Visitors who wish to actively participate in the PLAY19 program can do so within the context of the Speakers’ Corner. Here, attendees have the opportunity to make a presentation at the festival. Presentation submissions can be made online starting August 15th to https://playfestival.de/category/speakerscorner/.</p>
<p>In addition to the festival headquarters in the Markthalle, the other confirmed venues are: Barlach Halle K, the Akademie der freien Künste and the Central Library of the Bücherhallen Hamburg. All venues are within easy walking distance of the Hamburg Central Station.</p>
<p>Further details on PLAY19 can be found on the official website at www.playfestival.de. </p>
<p><strong>The PLAY team at Gamescom on 20 and 21 August</strong><br />
Those of you who want to learn more have the opportunity to meet and become acquainted with the PLAY19 organization team at gamescom in Cologne on August 20th and 21st. To arrange an appointment, please contact us starting now at tina.ziegler@creative-gaming.eu </p>
<p><strong>Further Information:</strong><br />
For questions and photo requests please contact: Tina Ziegler<br />
Tel.: 0174 444-0454 or (0) 45231-98412-33<br />
tina.ziegler@creative-gaming.eu / www. playfestival.de</p>
<p><strong>Background:</strong><br />
Since 2007 the PLAY Festival has united the areas of media art, discourse and education with the digital game culture. Its primary focus is the creative application of digital games – inventing, building, tinkering, modifying, programming, dancing, discussing – everything is allowed! PLAY19 is the Festival for games lovers, gamers, Indie game developers media artists school children and students, teachers and educators, researchers and people from the Games sector as well as all who want to learn and play digital games.
</div>
<p><a href="http://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/PLAY19-PM2_english_final.pdf" target:"_blank">Download Press Information 2</a></p>
]]></content:encoded>
			<wfw:commentRss>https://play19.playfestival.de/en/2019/08/13/pressemeldung-2-vom-monster-lab-zur-play-couch-play19-gibt-rahmenprogramm-bekannt-13-08-2019/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Press Information 3: On Hunting Monsters in Workshops, Talks and Shows: The PLAY19 Creative Gaming Festival Program (October 7th, 2019)</title>
		<link>https://play19.playfestival.de/en/2019/10/07/pressemeldung-3-auf-monsterjagd-in-workshops-talks-und-shows-das-programm-des-play19-creative-gaming-festivals-07-10-2019/</link>
		<comments>https://play19.playfestival.de/en/2019/10/07/pressemeldung-3-auf-monsterjagd-in-workshops-talks-und-shows-das-programm-des-play19-creative-gaming-festivals-07-10-2019/#comments</comments>
		<pubDate>Mon, 07 Oct 2019 09:34:25 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Press Information]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=4550</guid>
		<description><![CDATA[Hamburg, October 7th, 2019. In six weeks the PLAY19 – Creative Gaming Festival invites humans and monsters to Hamburg. Here, also this year, the festival will offer an extensive and [&#8230;]]]></description>
				<content:encoded><![CDATA[<div style="text-align: justify">
<p><strong>Hamburg, October 7th, 2019.</strong> In six weeks the PLAY19 – Creative Gaming Festival invites humans and monsters to Hamburg. Here, also this year, the festival will offer an extensive and diverse program at the following venues: Markthalle, Central Library, Freie Akademie der Künste and Barlach Hall K, all within easy walking distance of Hamburg Central Station.</p>
<p>Today, the PLAY19 team provides you an exclusive detailed perspective of the types of events, that from November 14th to 17th revolve around the “Of Monsters and Games” theme.</p>
<p>Sixteen workshops focus on designing and programing of creatures: participants will be able to create their own game controllers in the tradition of Dr. Frankenstein, to assemble monstrous figures consisting of pixels, together with the FUNDUS THEATER to discover monsters in everyday life, or to learn about monsters in video game history in Prof. Dr. Andreas Rauscher’s Monster Hunt workshop. Journalist Dom Schott explains how games can be used to treat inner demons such as depression and trauma. In a performative self-experiment with the director and dramaturge Charlotte Pfeiffer you can even become a monster yourself. In addition, you can learn how to produce your own podcasts from the “Insert-Moin” creators Manuel Fritsch and Michael Cherdchupan.</p>
<p>Artist talks with developers and artists in the games space are at the center of the stage program, which as last year is ably moderated by WASD publisher and BR journalist Christian Schiffer. Besides panel discussions, enough variety is provided on the PLAY stage by LARP workshops or the Machinima Cinema. Those of you who would like to do a presentation can apply for a Speakers’ Corner spot until October 31st with your own contribution on a games related topic.</p>
<p>Artist talks with developers and artists in the games space are at the center of the stage program, which as last year is ably moderated by WASD publisher and BR journalist Christian Schiffer. Besides panel discussions, enough variety is provided on the PLAY stage by LARP workshops or the Machinima Cinema. Those of you who would like to do a presentation can apply for a Speakers’ Corner spot until October 31st with your own contribution on a games related topic.</p>
<p>PLAY19 sets another main focus on advanced education of pedagogical professionals and teachers, for example within the framework of the fostering of literary comprehension with AR an VR in a training session with Prof. Dr. Jan M. Boelmann and Lisa König, or the presentation of the OER platform “Media Literacy with Games” by the Initiative Creative Gaming e.V.</p>
<p>Of course, the Creative Gaming Awards in three categories will also be conferred this year. On November 16th in the Pre-Show Manuel Fritsch and Janina Kozubik (alias OddNina) will introduce the three nominees in the categories Most Creative Game and Most Innovative Newcomer. The nominees will have been selected out of 84 submissions from 17 countries. Who wins will be determined by a high-caliber jury. Festival attendees will also be able to honor their personal favorite game with the Audience Award. Naturally, the exhibition, which is open during the entire Festival, provides ample opportunity to personally tryout numerous innovative games concepts and games. </p>
<p>The program and event schedule, which will continue to be updated up to the Festival opening date, can be found on the official website under <a href="https://playfestival.de/play19/en/">http://www.playfestival.de</a>.</p>
<p><Strong>Further Information</strong><br />
For questions and photo requests please contact Tina Ziegler<br />
Tel.: 0174-4440454 oder 04523 – 984-1233<br />
tina.ziegler@creative-gaming.eu / www.PLAY19.de</p>
<p><strong>Background</strong><br />
Since 2007 the PLAY Festival has united the areas of media art, discourse and education with the digital game culture. Its primary focus is the creative application of digital games – inventing, building, tinkering, modifying, programming, dancing, discussing – everything is allowed! PLAY19 is the Festival for games lovers, gamers, Indie game developers media artists school children and students, teachers and educators, researchers and people from the Games sector as well as all who want to learn and play digital games.
</div>
<p><a href="http://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/10/PLAY19-PM3_english_final.pdf">Download Press Information 3</a></p>
]]></content:encoded>
			<wfw:commentRss>https://play19.playfestival.de/en/2019/10/07/pressemeldung-3-auf-monsterjagd-in-workshops-talks-und-shows-das-programm-des-play19-creative-gaming-festivals-07-10-2019/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Press Information 4: The PLAY19 Creative Gaming Festival turns the Monsters loose in November (November 6th, 2019)</title>
		<link>https://play19.playfestival.de/en/2019/11/06/pressemeldung-4-das-play19-creative-gaming-festival-laesst-im-november-die-monster-los/</link>
		<comments>https://play19.playfestival.de/en/2019/11/06/pressemeldung-4-das-play19-creative-gaming-festival-laesst-im-november-die-monster-los/#comments</comments>
		<pubDate>Wed, 06 Nov 2019 14:52:44 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Press Information]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=4877</guid>
		<description><![CDATA[Hamburg, November 6th, 2019. When it gets dark early, the monsters step out of the shadows. But, why be afraid when we can play with them? Exactly that is what [&#8230;]]]></description>
				<content:encoded><![CDATA[<div style="text-align: justify">
<p><strong>Hamburg, November 6th, 2019.</strong> When it gets dark early, the monsters step out of the shadows. But, why be afraid when we can play with them? Exactly that is what is on offer at PLAY19 – Creative Gaming Festival, from November 14th through the 17th, 2019 in Hamburg. The motto of the 12th annual Festival is: “Of Monsters and Games”.</p>
<p>“Monsters lie in wait under our beds, they can exist inside us, sometimes they only want cookies, other times they reflect our deepest fears. Why do monsters exist and why must we face them so often in games? That is what PLAY takes a critical look at this year” explains Vera Marie Rodewald, a member of the PLAY19 leadership team. “We cordially invite games enthusiasts, artists, students, teachers and developers to play with us, to create monsters, develop games, to celebrate, to participate in our award ceremony and even to attend a monstrous Wrestling Show.</p>
<p>The Festival venues are: Festival Headquarters in the Markthalle directly across from Hamburg Central Station as well as other venues in the immediate vicinity in the Central Library, the “Freie Akademie der Künste” and in Barlach Halle K..</p>
<p>In addition to the games exhibition, panel discussions, advanced education, conversations directly with developers and artists as well as numerous workshops in which individuals will be able to develop their own game ideas await the attendees. Prof. Dr. Linda Breitlauch from Trier University explains why monsters and games go together so well. The FUNDUS Theater takes the visitors together on a monster hunt – or they will themselves be transformed into zombies during a performance by the dramaturge Charlotte Pfeifer. In a workshop Prof. Dr. Jörg Müller-Lietzkow, Professor for Economics and Digitalization at the HafenCity University Hamburg works out how Artificial Intelligence can be employed in games to create monsters. Guests can discover why, of all things, a goose is perhaps the most adorable monster of the 2019 Game Year in the interactive exhibition of 20 games in the presence of artists/developers from 14 countries.</p>
<p>Precise information and the content of the festival program are found on the official website under http://www.playfestival.de, where also the exact timetable of all events is available.</p>
<p><strong>Further Information</strong><br />
For questions and photo requests please contact Tina Ziegler<br />
Tel.: 0174-4440454 or 04523 – 984-1233<br />
tina.ziegler@creative-gaming.eu / www.PLAY19.de</p>
<p><strong>Background</strong><br />
Since 2007 the PLAY Festival has united the areas of media art, discourse and education with the digital game culture. Its primary focus is the creative application of digital games – inventing, building, tinkering, modifying, programming, dancing, discussing – everything is allowed! PLAY19 is the Festival for games lovers, gamers, Indie game developers media artists school children and students, teachers and educators, researchers and people from the Games sector as well as all who want to learn and play digital games.
</div>
<p><a href="http://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/11/PLAY19-PM4_english_final_.pdf">Download Press Information 4</a></p>
]]></content:encoded>
			<wfw:commentRss>https://play19.playfestival.de/en/2019/11/06/pressemeldung-4-das-play19-creative-gaming-festival-laesst-im-november-die-monster-los/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Press Information 5: PLAY19 Creative Gaming Festival Thrills People with Monsters (November 21th, 2019)</title>
		<link>https://play19.playfestival.de/en/2019/11/21/pressemeldung-5-das-play19-creative-gaming-festival-begeistert-menschen-mit-monstern/</link>
		<comments>https://play19.playfestival.de/en/2019/11/21/pressemeldung-5-das-play19-creative-gaming-festival-begeistert-menschen-mit-monstern/#comments</comments>
		<pubDate>Thu, 21 Nov 2019 20:07:55 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Press]]></category>
		<category><![CDATA[Press Information]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=5075</guid>
		<description><![CDATA[Hamburg, November 21th, 2019. When humans encounter monsters, a spectacle is always guaranteed! The PLAY19 Creative Gaming Festival from November 14th to 17th in Hamburg proved that not just fear [&#8230;]]]></description>
				<content:encoded><![CDATA[<div style="text-align: justify">
<p><strong>Hamburg, November 21th, 2019.</strong> When humans encounter monsters, a spectacle is always guaranteed! The PLAY19 Creative Gaming Festival from November 14th to 17th in Hamburg proved that not just fear was on offer.</p>
<p>Under the motto “Of Monsters and Games” PLAY19 presented an extensive and diverse Festival program that brought together people of widely differing backgrounds who were enthused about a cultural and social examination of the significance of games. Games enthusiasts, parents and children, students, media experts, teachers, games developers and artists were able to play, discuss, program, even iron &#8211; not to mention expansively celebrate &#8211; together.</p>
<p>Some 19 workshops and advanced education sessions, excursions to Hamburg game development companies, fascinating impulse presentations and roundtable discussions offered opportunities where various facets of the gaming culture were illuminated. Workshop participants were able to learn how to provide game monsters with sound, or how artificial intelligence can be used to create a feeling of fear in games. The developer of the award-winning game “Sea of Solitude” explained in an impulse presentation how human emotions become monsters. On the PLAY Couch, discussions were held on how monstrous (and monstrously important) communities can be or how game designers find their ideas for new games. In the evenings Rock &#038; Wrestling’s monstrous interactive wrestling show and the PLAY party created a high-spirited mood for the festival public.</p>
<p>“With PLAY19 we wanted to create a free and open space to make a convergence of the civil society possible. Our plan worked”, so Andreas Hedrich, member of the PLAY19&#8217;s leadership team. “For the 12th year in a row, PLAY has provided a platform for the creative examination of digital games. Our thanks go out to all the protagonists who have supported our efforts. To the institutions that make PLAY possible, to our great team, but above all to all festival attendees, who enrich PLAY with their passion and enthusiasm for the games culture and who at the same time create an open familiar atmosphere.”</p>
<p>The PLAY19 attendees also had a decisive voice in the selection of the European Creative Gaming Awards. The People’s Choice Award this year went to “Grave Call” by Totally Not a Game Studio from Sweden. In this game one player is placed in a coffin with a mobile telephone with only 10% power remaining; in this cooperative game the person aided by teammate on the outside, must find a way out of the coffin.</p>
<p>The expert jury gave the Most Innovative Newcomer Award to “Pile Up” by Seed by Seed from France. In this game, four players represented by cardboard boxes maneuver their way through a cartoon-like game world. After a stimulating discussion, the Most Creative Game Award went to “Welcome to Elk”. Triple Topping Games from Denmark convinced the jury with their in-depth stories from real life which were retold in a tender point-and-click adventure in a creative game world. Visitors were, of course, able to form their own impressions of the three winners in the PLAY exhibition. The exhibition included 27 selected creative games whose consoles, PCs and in VR captivated visitors at the controllers.</p>
<p><strong>Further Information</strong><br />
For questions and photo requests please contact Tina Ziegler<br />
Tel.: 0174-4440454 or 04523 – 98412-33<br />
tina.ziegler@creative-gaming.eu / www.playfestival.de</p>
<p><strong>Background</strong><br />
Since 2007 the PLAY Festival has united the areas of media art, discourse and education with the digital game culture. Its primary focus is the creative application of digital games – inventing, building, tinkering, modifying, programming, dancing, discussing – everything is allowed! PLAY19 is the Festival for games lovers, gamers, Indie game developers media artists school children and students, teachers and educators, researchers and people from the Games sector as well as all who want to learn and play digital games.
</div>
<p><a href="http://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/12/PLAY19-PM5_final_engl..pdf">Download Press Information 5</a></p>
]]></content:encoded>
			<wfw:commentRss>https://play19.playfestival.de/en/2019/11/21/pressemeldung-5-das-play19-creative-gaming-festival-begeistert-menschen-mit-monstern/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
